//
//  Terrain.cpp
//  Seek&Hide
//
//  Created by 齐思 陈 on 13-10-5.
//
//

#include "Terrain.h"

Terrain::Terrain() {
}

Terrain::~Terrain() {
}

Terrain* Terrain::create() {
	Terrain* pRet = new Terrain();
	pRet->init();
	pRet->autorelease();
	return pRet;
}

bool Terrain::init() {

	if ( !Entity::init() ) {
		 return false;
	}

	return true;
}

